AI Insights · Timothy · April 2021
Australia's Top 5 Sandbox Android Games in Q1 2021: A Sensor Tower Report
Sensor Tower's analysis reveals the performance of the top sandbox games on Android in Australia for Q1 2021. Explore the trends in downloads, revenue, and active users for these creative titles.
The first quarter of 2021 showcased interesting trends for sandbox games in Australia on the Android platform. Here's an overview of how the top five sandbox games performed during this period according to data from Sensor Tower.
Roblox, published by Roblox Corporation, showed a slight decline in weekly revenue, starting the quarter with around $72K and ending with about $66K. Downloads began at approximately 10K in the last week of December and saw a peak of over 10K in mid-February before settling down to around 6K towards the end of March. Weekly active users steadily increased from 376K to 450K, indicating a growing player base.
Minecraft Trial by Mojang had no revenue to report, but downloads and active users saw some fluctuations. The game's downloads hovered between 3K and 4K, with a notable peak of nearly 4K in the last week of March. Active users stayed within the 24K to 25K range for most of the quarter, ending with a slight increase to just over 25K.
Wildlife Studios' Block Craft 3D:Building Game generated modest revenue, which varied from week to week, ranging from $196 to $367. Downloads saw an initial 3K in late December, peaked at around 3.6K in mid-February, and ended the quarter with roughly 2.5K downloads. Weekly active users showed a decreasing trend from 14K down to just over 11K.
LokiCraft, developed by akseno2, did not report any revenue. The game's downloads experienced a peak of approximately 2.8K in late February, with a general downward trend to about 2.3K by the end of March. Active users peaked at 11.8K in late February but decreased to around 9.9K by the quarter's end.
Lastly, ELECTRONIC ARTS' TSM showed a revenue trend that fluctuated between $2.4K and $4.3K. Downloads for the game began at over 2K in late December, dropping to around 1.2K by the end of March. Weekly active users started at 3.6K and experienced a slight dip to 2.6K during the same period.
To delve deeper into the performance of these sandbox games and discover further insights, Sensor Tower's detailed analysis provides a comprehensive look at the mobile gaming landscape.